Hand and Foot is a flavor of Canasta. It is called "Hand and Foot" because each player is dealt two sets of cards - the hand, which is played first, and the foot, which is played when the hand has been used up.
Hand and Foot usually is played with two teams of either 2 or 3 players each, making it a game for 4 or 6 players. Every player sits between players of the opposing team.
A game consists of 4 rounds. After each round, a score is calculated for the round and added to the total score. After the 4 rounds are completed, the team with the highest total score wins.
Each round consists of a deal, the main play, and scoring. Each player is dealt a hand and a foot. In main play, players begin play with their hand, but (following rules detailed below) try to lay out their cards as quickly as possible. Cards on the table count as points. When you exhaust the cards in your hand, continue play with the cards in your foot. When your foot is exhausted and your team has met the criteria detailed below, you can go out, ending the round. The rest of these rules describe the game in detail.
After shuffling the cards, the player dealing the cards cuts the deck and uses the stack of cards to deal 2 stacks of 11 cards (face down) for each player.
The cut is important because the dealer's team gets a 100-point bonus if the dealer can cut exactly the correct number of cards to deal the hand and the foot plus one card to start the discard pile. A dealer typically creates the hands and feet near him then carefully distributes them to the players. Players study their hand in preparation for play, but their foot must not be looked at and is stored just out of reach until it is needed.
The remainder of the undealt cards stay in a face-down pile in the middle of the table, forming a deck. Cards are always drawn face down from the top of the deck. The discard pile sits next to the deck and is a pile of face up cards, with only the most recent discard showing.
Initially, the discard pile contains one card, created by the player who dealt. If this card is not initially a 4 through ace, continue turning up cards until one is revealed. Note that this process takes place after the hands have been dealt, so the number of cards needed for the 100-point bonus is always the same for a given number of players.
For the next round, deal passes one player to the left.
Six (6) decks of cards are used, including jokers.
Individual cards have values as follows. These point values are used when melding and/or when counting the cards.
Red Threes ("bonus cards") |
100 points each |
|
Jokers ("wild cards") |
.......... |
50 points each |
Twos ("wild cards") |
.......... |
20 points each |
Aces |
.......... |
15 points each |
Eight through King |
.......... |
10 points each |
Four through Seven |
.......... |
5 points each |
Black Threes |
.......... |
0 points each |
There are two kinds of wild cards: "Jokers" and "twos" (otherwise known as deuces). They are interchangeable in all circumstances except that they have different point values, that jokers cannot be discarded, and that a discarded deuce freezes the discard pile.
Teammates sit opposite each other.
Players play in turn, moving clockwise starting to the left of the person dealing.
Teams always work together. Each team designates a "captain" (usually the person with the most table space) to collect all cards laid out by their team.
After the deal, play starts with the person to the left of the dealer. On the first turn, a player lays out red threes from his hand, replacing them with cards from the deck before his turn begins. Red threes never count towards the meld.
A turn normally consists of:
Each turn begins by taking cards either from the deck or from the discard pile. This section describes both options in detail.
If the player draws cards, he draws 2 cards. A red three drawn from the deck is laid out immediately and replaced with a new card from the deck.
Alternatively, a player may "pick up the pile", which means taking the top 6 cards from the discard pile. If the discard pile contains fewer than 7 cards, he takes the whole pile. To pick up the pile, all of the following criteria must first be met:
The general rule for laying out cards is that a single player holding 3 or more cards of the same rank can lay them out on the table, starting a canasta (or “book”). A canasta can also be started with 2 cards of the same rank and a wild card. Once a canasta has been started, any number of additional cards of the same rank can be added.
Seven cards closes a canasta. Closed canastas are put off to the side to be scored at the end of the round. Although a player may contribute cards of this denomination (“rank”), he may no longer pick up the deck to do so.
Members of a given team share laid out cards. So, the team works together to build canastas, although they must start Canastas individually.
There are three kinds of canastas:
Threes cannot be used in Canastas. Red threes are laid out by themselves, and black threes can only be discarded.
For each round, the first time cards are laid out is called the meld. A team melds before laying out any other cards except red threes.
To meld, a player lays out cards totaling at least the minimum required points for that round. Red threes do not count towards melding. A player must meld on his own, without help from his teammates. But the meld counts for the entire team, so the first player who can do so melds for the entire team.
Each round has different minimum required points to meld. These are:
Round 1 |
.......... |
60 points |
Round 2 |
.......... |
90 points |
Round 3 |
.......... |
120 points |
Round 4 |
.......... |
150 points |
Each team cannot build more than one canasta of a given rank at the same time. For example, you cannot start a new canasta of 9's when your team has started a canasta of 9's but has not closed it.
Once a canasta is closed, a new canasta of the same rank can be started by playing a minimum of three cards of a rank or two cards plus a wild card.
Your turn ends when you put a card on the discard pile. As soon as you release the card, your turn is over. This means you can no longer lay out cards (red threes, cards to build canastas, etc.).
Discarding a black three blocks the next player from picking up from the discard pile. A red three cannot be discarded. It is illegal to discard a joker. See picking up the pile for details.
When you lay out all the cards held in your hand, you pick up your foot, announce that you are playing in and continue playing. If you lay out all but one card from your hand, you can discard it, ending your turn, announce that you are discarding in, pick up your foot and continue play with it on your next turn.
Red threes in your foot should be laid out on the first turn in which you play your foot.
The play is ended by the first player who "goes out". To do so, the following conditions must be met:
A player goes out by asking the rest of his team if they want to go out. Only if the response is universally affirmative (and never otherwise), the player lays out all his cards and says "I'm out".
This section summarizes all the special rules for Threes.
The following points apply to red threes:
The following points apply to black threes:
After each round, each team computes its score for the round. They add this to their total score for the game.
Cards held in an opponent's hand or foot at the end of a round count against the team. Totals are calculated by summing card values.
Cards held by partners of the person who went out do not count at all, and are dismissed.
Canastas earn points as follows:
When a player goes out, his team earns a 100-point bonus.
After canastas are counted, all the cards laid out are counted. This includes cards that formed canastas, cards added to closed canastas, and incomplete canastas.
Because red threes are counted while counting canastas, they are not recounted when counting the cards.
A score card might look like some variation of this:
Celia and Karen | Total | |||
Cutting exact amount of deal (100 Points each) | ||||
For "Going Out" (100 Points) | ||||
Subtract value of unplayed cards in hands & feet | ||||
Red Threes | ....... | X | 100 points= | |
Natural Canastas | ....... | X | 500 points = | |
Wild Canastas | ....... | X | 300 points = | |
Add value of all cards laid out | ||||
Total for 60-Point Round |
|
|||
|
Total |
|||
Cutting exact amount of deal (100 Points each) | ||||
For "Going Out" (100 Points) | ||||
Subtract value of unplayed cards in hands & feet | ||||
Red Threes | ....... | X | 100 points = | |
Natural Canastas | ....... | X | 500 points = | |
Wild Canastas | ....... | X | 300 points = | |
Add value of all cards laid out | ||||
Total for 90-Point Round |
|
|||
|
Total |
|||
Cutting exact amount of deal (100 Points each) | ||||
For "Going Out" (100 Points) | ||||
Subtract value of unplayed cards in hands & feet | ||||
Red Threes | ....... | X | 100 points = | |
Natural Canastas | ....... | X | 500 points = | |
Wild Canastas | ....... | X | 300 points = | |
Add value of all cards laid out | ||||
Total for 120-Point Round |
|
|||
|
Total |
|||
Cutting exact amount of deal (100 Points each) | ||||
For "Going Out" (100 Points) | ||||
Subtract value of unplayed cards in hands & feet | ||||
Red Threes | ....... | X | 100 points = | |
Natural Canastas | ....... | X | 500 points = | |
Wild Canastas | ....... | X | 300 points = | |
Add value of all cards laid out | ||||
Total for 150-Point Round |
|
Ed and Doug |
Total |
|||
Cutting exact amount of deal (100 Points each) | ||||
For "Going Out" (100 Points) | ||||
Subtract value of unplayed cards in hands & feet | ||||
Red Threes | ....... | X | 100 points = | |
Natural Canastas | ....... | X | 500 points = | |
Wild Canastas | ....... | X | 300 points = | |
Add value of all cards laid out | ||||
Total for 60-Point Round |
|
|||
|
Total |
|||
Cutting exact amount of deal (100 Points each) | ||||
For "Going Out" (100 Points) | ||||
Subtract value of unplayed cards in hands & feet | ||||
Red Threes | ....... | X | 100 points = | |
Natural Canastas | ....... | X | 500 points = | |
Wild Canastas | ....... | X | 300 points = | |
Add value of all cards laid out | ||||
Total for 90-Point Round |
|
|||
|
Total |
|||
Cutting exact amount of deal (100 Points each) | ||||
For "Going Out" (100 Points) | ||||
Subtract value of unplayed cards in hands & feet | ||||
Red Threes | ....... | X | 100 points = | |
Natural Canastas | ....... | X | 500 points = | |
Wild Canastas | ....... | X | 300 points = | |
Add value of all cards laid out | ||||
Total for 120-Point Round |
|
|||
|
Total |
|||
Cutting exact amount of deal (100 Points each) | ||||
For "Going Out" (100 Points) | ||||
Subtract value of unplayed cards in hands & feet | ||||
Red Threes | ....... | X | 100 points = | |
Natural Canastas | ....... | X | 500 points = | |
Wild Canastas | ....... | X | 300 points = | |
Add value of all cards laid out | ||||
Total for 150-Point Round |